ITS
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N&T layer. More...
#include <iostream>
#include <QObject>
#include <QUdpSocket>
#include <stdlib.h>
#include <api.h>
#include <apiNetwork.h>
#include <DestinationArea.h>
#include <BeaconPacket.h>
#include <SHBPacket.h>
#include <GBCPacket.h>
#include <LSRequestPacket.h>
#include <LSReplyPacket.h>
#include <Manager.h>
#include <LocationTableEntry.h>
#include <GNDataRequest.h>
#include <BasicHeader.h>
#include <CommonHeader.h>
#include <ParameterNetwork.h>
#include <ParameterHybrid.h>
#include <caReceptionManagement.h>
#include <HistoryPacketBuffer.h>
#include <BroadcastForwardingPacketBuffer.h>
#include <UnicastForwardingPacketBuffer.h>
#include <CBFPacketBuffer.h>
#include <LocationServicePacketBuffer.h>
#include <RepetitionPacketBuffer.h>
#include <UpperTesterPrimitives.h>
#include <ReceivePackets.h>
#include <ForwardingAlgorithmResponse.h>
#include <QSslSocket>
#include <SecurityManager.h>
Go to the source code of this file.
Classes | |
class | GeoNet |
union | GeoNet::destinationAddress_u |
The destinationAddress_u union is used by the ForwardingalgorithmResponse, and so is an union, but since we send only if the response is a MAC address, we have only the MAC address. More... | |